Try Our Playtest!


Try Our New Playtest!

Since our last playtest we have been hard at work.

1. We did a visual overhaul, including the menu, UI, game scene, and VFX

2. We've also done a balance pass. Many more are expected.

3. One large issue was clarity for new players, we've introduced informational popups to see if this is a viable solution. (Along with clearer VFX and text.)

4. We overhauled our item and enemy system. It is now MUCH easier to create content for the game.


Visual Overhaul

We realized that how the game looks sends a strong message about the quality of the game. We've been putting our effort into the design, and implementing systems but none of this really showed in our last playtest. For this playtest we realized working on player facing issues was critical. Our game was UGLY! Now, it's definitely better. The game could still benefit from better VFX and a number of other polish. However where we are at is a big step up!


Balance Changes

1. New item - Zeus' Sword

2. New item - Arcing Orb

3. New item - Tainted Flask

4. Healing has been totally reworked. It is now rarer, and often provides less.

5. We changed the damage of many items, and scaled all numbers up so we have more design space.

6. We overhauled the wave spawning. It now features "waves" of units to add intense moments. (This will likely be explored further in development.)


Clarity

We did two major things for clarity. The first was re-writing all of the text in the game. It is now MUCH more consistent. Rather than trying to explain every minute detail in the text, we provide enough information to intrigue, and let the visual design do the heavy lifting.

However, some items are a little weird, and many players would forget what their item did. We added the ability to hover game components. When doing so an information popup appears to help clarify what's going on.


Files

EOOHTML.zip Play in browser
Apr 04, 2023

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